Last updated
Last updated
The State Data class is a container for the multipliers that the different effects use. A multiplier is a value that gets multiplied by the motion’s results, and developers can use them to make effects different from state to state.
You can change the multipliers from a file. Inside there are State Data fields for all the states that the player can be in, making it easy to change values and check things.
When setting different values for the multipliers, it is good to take into account that some have other variables that can affect the result.