> For the complete documentation index, see [llms.txt](https://unfinishedstudios1.gitbook.io/fp-motion/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://unfinishedstudios1.gitbook.io/fp-motion/data/state-data.md).

# State Data

## Description

The State Data class is a container for the multipliers that the different effects use. A multiplier is a value that gets multiplied by the motion’s results, and developers can use them to make effects different from state to state.

## Tweaking the data

You can change the multipliers from a [States ](/fp-motion/data/camera-and-weapon-states.md)file. Inside there are State Data fields for all the states that the player can be in, making it easy to change values and check things.

{% hint style="info" %}
When setting different values for the multipliers, it is good to take into account that some [Motion Effects](/fp-motion/components/motion-effects.md) have other variables that can affect the result.
{% endhint %}
