State Data

Description

The State Data class is a container for the multipliers that the different effects use. A multiplier is a value that gets multiplied by the motion’s results, and developers can use them to make effects different from state to state.

Tweaking the data

You can change the multipliers from a States file. Inside there are State Data fields for all the states that the player can be in, making it easy to change values and check things.

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When setting different values for the multipliers, it is good to take into account that some Motion Effects have other variables that can affect the result.

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