Value <T>
Methods
Subscribe To Change
Path Parameters
Name
Type
Description
private void OnChange_Grounded(object old, object newValue){
Debug.Log("Grounded State: " + (bool)new);
}
PlayerEvents.Grounded.SubscribeToChange(OnChange_Grounded);Set
Path Parameters
Name
Type
Description
Get
Debug
Path Parameters
Name
Type
Description
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