Last updated
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TickSchedule(ScheduleTimes scheduledTime, float timeToUpdate, UnityAction toSchedule, UnityAction elapsed)
Invoking this method will allow you to schedule a function to be invoked on a specific update time, for a small amount of time, and get events for the ending of that time.
ScheduledTime
number
Unity function in which the scheduling will take place.
TimeToUpdate
number
Amount of time the scheduling will last for.
ToSchedule
object
Method to schedule.
Elapsed
object
Method to invoke once the timer has elapsed.